First of all, let me say that this server is, well, my Minecraft home. I've never seriously gotten into Minecraft enough to join a community and actively have plans for the future. For that, thanks.
Anyway.
After the introduction of a Resource Realm, JavaWarlord, Benislav, and I briefly discussed the benefits and purpose to an economy system on a server. Currently, it seems like people just don't buy things. Maybe it's just me, but this seems to be the case on a lot of servers that I've visited. Sure, players are able to sell things, but people would rather hoard or have the most money. No one wants to buy diamonds if they can easily mine them for themselves. Also, I find that I give away items to people who offer to buy them. It just doesn't seem to be worth the trouble to charge people when there's no point in having so much money.
We began to talk about adding novelty items for purchase. If I could buy some unique item with a huge chunk of currency, I know that I'd collect as many as I could to build a cool structure. Beyond bedrock, sponge, and cracked stone brick, I'm not sure what other possibilities are available. Titles? Capes? I really don't know.
To make my point, I should also mention my thoughts on the /sell command. As it is right now, when you /sell an item, you receive currency and the item disappears. This eliminates the benefit of selling to other players, because /selling is instant. Correct me if I'm wrong, but the same goes for the server shops. I almost wish that there was more of a benefit to selling, especially to the server.
Still with me? Here's my idea:
Allow server shops. I'm sure people will still use them, and it encourages villages and groups. Allow players to purchase novelty items for huge prices. Expand the server shop at spawn, but make the prices much lower. Remove the /sell command or reduce the prices significantly to keep people selling to each other. Lastly, use the resources that are sold to the server to build structures at spawn. I'm sure administrating leaves little time to relax and build, so maybe designate a player or 2 to be the server builders.
To summarize my point, I'd like to see a benefit to selling to the server shop. I'd also like to see the server improve as I contribute.
Anyway.
After the introduction of a Resource Realm, JavaWarlord, Benislav, and I briefly discussed the benefits and purpose to an economy system on a server. Currently, it seems like people just don't buy things. Maybe it's just me, but this seems to be the case on a lot of servers that I've visited. Sure, players are able to sell things, but people would rather hoard or have the most money. No one wants to buy diamonds if they can easily mine them for themselves. Also, I find that I give away items to people who offer to buy them. It just doesn't seem to be worth the trouble to charge people when there's no point in having so much money.
We began to talk about adding novelty items for purchase. If I could buy some unique item with a huge chunk of currency, I know that I'd collect as many as I could to build a cool structure. Beyond bedrock, sponge, and cracked stone brick, I'm not sure what other possibilities are available. Titles? Capes? I really don't know.
To make my point, I should also mention my thoughts on the /sell command. As it is right now, when you /sell an item, you receive currency and the item disappears. This eliminates the benefit of selling to other players, because /selling is instant. Correct me if I'm wrong, but the same goes for the server shops. I almost wish that there was more of a benefit to selling, especially to the server.
Still with me? Here's my idea:
Allow server shops. I'm sure people will still use them, and it encourages villages and groups. Allow players to purchase novelty items for huge prices. Expand the server shop at spawn, but make the prices much lower. Remove the /sell command or reduce the prices significantly to keep people selling to each other. Lastly, use the resources that are sold to the server to build structures at spawn. I'm sure administrating leaves little time to relax and build, so maybe designate a player or 2 to be the server builders.
To summarize my point, I'd like to see a benefit to selling to the server shop. I'd also like to see the server improve as I contribute.